Friday, 30 March 2018

A varied bunch of pulp figures and another SMOG-mini + Gothcon

Wild West Wizard of Oz Tin Man from Reaper, another civilian from Blue Moon and their Slice of Americana box and finally a Neobedouin Shaman from RAFM
I guess these will be the final minis this month.
Shamock the Great from SMOG: Rise of Moloch
You’ll find me at Gothcon this weekend, demoing Chain of Command. Please come by and say hello if you're here. 
(This post should have gone live on Thursday, but I hit the wrong button. Just found out and posted it a bit out of ordinary sync)

Monday, 26 March 2018

Crowdfunding Watch – 3D-printing – Medieval Monastery, Corrupted Forest, Sci-Fi Flyer and an Organizer


We have had another great week when we are spoilt for choice. This time it is three kickstarters covering a monastery, mostly natural (and somewhat unnatural) terrain and a SF flyer with landing pad.. Add to that a great little organizer if you’re into Zombicide: Black Death.
So, let’s see what we got.

This excellent kickstarter will give you fortified medieval monastery, complete with gatehouse and walls, stables, a church, scriptorium and dwelling for the Abbot.
Add stretch goals, comprising furniture and all manners of smaller structures, such as a garden, waterpump, beggar’s hovel and much more. I expect quite a lot of those stretchgoals to be reached as the campaign seems to go really well.
Everything here looks great and there are quite a few pics of everything actually printed, which I always think is good as I gives an idea of what it will actually look like.
Definitely worth a look… or two.
This KS ends on April 20, 2018.

Who doesn’t need an evil-looking forest for their parties, be they fantasy or pulp, to adventure in.
This forest certainly look spooky, with writhing trees, strange rock formations, and a bunch of OpenLOCK compatible ground tiles.
This also goes well and has reached a couple of stretch-goals. Already reached or soon to be, are different cottages, whole and ruined, and even more trees.
Looking good and very useful if a more actively evil forest is what you need. Check it out.
This KS ends on April 8, 2018.

The Chicharra (or Cicada) is a small sci-fi flyer, with both civilian and military versions.
You can choose between just the civilian hopper, an bundle with both civilian and military version or finally an all-in variant where you‘ll get a landing pad, other installations and lots of different crates (and you always need more crates, right?).
This looks really good and would be perfect in a SF outpost or in the middle of a future city, maybe on a roof-top.
Well worth a look if Sci-Fi is your thing.
This KS ends on April 21, 2018.

Finally something a bit different from what I usually present. This time it’s a printable organizer for you Zombicide: Black Plague game.
A simple and excellent little project that’ll give you just what you need to make some sort of order in your Zombicide box, and it is very affordable, too. Check out the video on the kickstarter page for more info on what goes into the organizers.
This KS ends on April 21, 2018.

All photos and illustrations © Infinite Dimensions Games, Mystic Realm, Topo Solitario Crafts and Ivan Conrad respectively, and used with permission.

Friday, 23 March 2018

Pulp Carnival – stalls and entrance


I want to make a pulp-themed carnival as that would look just great and will give lots of opportunities for my pulp leagues to tackle all manners of evil things.
Here’s the first instalment.
Entrance and ticket booth from Plast Craft Games and their Circus Entrance box.
These (except the struts) are made of a thick, white printed plastic and when assembled that white really shines. I painted all corners of the booth to make them blend with the printed parts, and that worked reasonably well.
The stage, from the Circus Stage box.
Same thing here with painting the white plastic.
Huge signposts from both of the above boxes.
Ticket Kiosk and Newstand/Market Stall from Sarissa.
Not at all satisfied with the signs, so I'll probably print some appropriate ones.

Thursday, 22 March 2018

The Souk - Set Dressings by Sally 4th


Having a lot of details and small scenery-pieces is what really makes a gaming board, in my opinion.
My Pulp Alley campaign will soon move to North Africa and I need more stuff for that setting. While shopping for scenery for my Pulp Carnival setting I found this, MDF-scenery for a North African market place.
The Souk - Set Dressings by Sally 4th gives you a lot of stuff; 8 market stalls, 2 carpet racks (with carpets), 6 benches, 2 wheeled barrows, 4 boxes and finally 2 fruit display crates (that I haven’t assembled yet, as they are quite fiddly). All this for £20 - great value!
I assembled as per instructions and painted everything to get a more pleasing look compared to the ‘raw’ look. The carpets were cut out and painted with a dilute sand-colour on the reverse, to avoid the stark white from the paper. I also painted two canopies with a dilute yellow, to get some variability. I might paint a couple more in the future.
All in all a super set, well worth the money and definitely a must-buy for pulp-games in North Africa or any appropriate historical setting. Rome, maybe.

Tuesday, 20 March 2018

Pulp Alley AAR - Return of the CSSS!


Tomb of the Serpent Campaign – Part 1 The Haunted Dungeon
I have a soft spot for the heroes of the CSSS (Corpo di Spedizione della Santa Sede, or The Expeditionary Corps of the Holy See). They’ve been through a lot of adventures, Monsignore has been pummelled by many monsters and miniatures have multiplied during these years. Yes I do like my nuns with guns and armed and dangerous priests, and I need more! J

A very condensed background to this Pulp Alley-campaign:
The Great Serpent, Aphopis, was an evil Egyptian god defeated by a bunch of other gods and imprisoned in a tomb after a long and bloody struggle. After a couple of millenniums Professor Pacoli and his guide Aziz discover a strange tomb, that Aziz recognizes for what it is. It’s too late as Aphopis stirs in his sleep and awakens. His servants are activated to try to gather ancient artefacts scattered around the globe. It they succeed Aphophis will be freed, and Earth as we know it will be doomed.
So, who you gonna call?

Ring, ring!
“Questo è il quartier generale del Corpo di Spedizione della Santa Sede!”
“Mumble, mumble, mumble, mumble! Mumble mumble mumble!”
“Terribile! Spediamo i nostri operatori più importanti!”
“Mumble, mumble, mumble?”
“Sì, sono il meglio del meglio” *
Our heroes, the CSSS! From left to right:
As the league got a great Network of Support, they are joined by Maria, a fierce level 2 animal, in this adventure. Suora Maledetta is a follower with berserker blood in her veins. She likes to go close and personal and skips such cowardly things as guns. She's got a bit of a glass yaw, though. Monsignore Cadaverico – the leader of these most holy exterminators of evil (or should that be “mostly”…?). Padre Scuro is an ally armed with a double-barreled shotgun. Suora Innocenza is a sidekick, lethal in close combat and a good shot also. Soldato Morto loves to lob grenades at the enemies of God and decency. Padre Sicario is another sidekick and a deadly marksman.
Our heroes quickly find clues leading them to what seem to be a hidden cult lair in the sewers of Rome. 
The set-up. I play this at home.
Hiding places are spread out around the dungeon and one of them is the coveted relic hidden in a safe, but which? The problem is that the safe is known to be hellishly difficult to open. It's all a bit of a gamble - if the safe is near the entrance there is a good chance to succeed, it it is far away... well...
I made these character cards to make character management easier.
Here we have all the possible backups that the league might have as helpers. They only got one, Maria, this time.
We join them as they enter the dungeon and the alarm sounds. They have to quickly find the hidden relic and get out fast, before all hell breaks loose.
The alarm sounds!
"Who's there? We don't want anything!"
(From now on English subtitles have been enabled!)
"We don't want no beggars here! Go away!"
Not very friendly these two Faceless, well known deadly fighters. Our heroes realize that they must be neutralized quickly.
Suora Innocenza walks up the corridor (no running in this cluttered dungeon) and shoots at the Faceless. Faceless are better in close combat than ranged combat and takes a hit without doing any damage themeselves. Monsignore follows and throws a well-aimed cross that hit the faceless smack in the middle of his face. He is out cold and will not wake up until much later, when the fight is long over.
Padre Sicario walks into the torture chamber and lets go with his Thompson. That hurts! 
The rest of the gang spread out to cover all possible entrances. 
The final Faceless tries to reach Padre Sicario but don't quite. He insteads lets go with his shurikens while Padre replies with his Thompson. When the smoke clears nothing at all has happened. They look at each other in disbelief. "Was that a clip of blanks?" thinks Padre.
A Fierce Cultist has heard the commotion and comes to investigate.
Worse, much worse! A Risen Priest! A mummy! An incredibly tough and fierce fighter.
Monsignore cleverly bypasses the contact poison covering the hidden trapdoor and then figure out the way to open the puzzle-lock of the small chest he found there. In it is a key, a key Monsignore suspects will help him open the hidden safe containing the relic. Suora Innocenza legs it for the inner room, where she suspects the safe could be hidden.
Padre Sicario lets go with his Thompson, this time with real lead. The final Faceless falls, but not before Padre takes a shuriken in the shoulder. The Faceless will not recover, as usually happens when you look like a Swiss cheese.
Two barrels from a shotgun proves their worth and that unfortunate cultist is dead before she even understands what is happening. 
Meanwhile, while Maria is out scouting, her sensitive nose leads her to a desk of drawers. She barks to show her friends that she is a good dog that deserves a treat, and takes a few steps towards whatever it is. If she can get it, she is sure that Monsignore will reward her with more than one treat. She doesn't notice the caltrops spread on the floor before the drawers, steps on them and is incapacitated. She will lick her paws until Monsignore calls for her a final time.
Behind her, Soldato Morto lobs a grenade at the monstrosity at the door. Mummys are not immune to shrapnel and it is hurt. A little. Not as if it cares. And, well, it can't feel any pain anyway.
It slowly staggers towards the poor soldier that is frantically trying to shoot it, but to no avail. A mummyfied hand reaches for Mortos throat and squeezes. Morto is a rather cunning figure and plays dead. The mummy lets go, seeing its adverary fall to the ground. A visious smile is actually not seen at all, as it is hidden under all those bandages. But it is there, believe me.
"Haha", cries Soldato Morto and jumps to his feet. "Fooled you!" Morto might be cunning, but intelligent he is not, as he should have continued to play dead...
More reinforcements, this time some Militant Cultists. Do you see the dubbel-barreled shotgun... It is still smoking from those both barrels...
Suora Innocenzia goes to the unidentified pile on the throne. She might be innocent, but she has a good hand with dogs. When the pile starts to growl threateningly she distracts it with a little treat ususally reserved for Maria. A bit of scratching behind the ears and she got a new friend. She appreciates that, as friends are hard to get and even harder to keep, especially if you're a warrior-nun.
Meanwhile Padre Sicario moves to the suspicious fireplace. He avoids the traps set around it and suddenly feel like all the warmth is sucked out of his body. A horrible ghost materializes in front of him. That sickle, while incorporeal, sure looks awfully sharp. Fear grips him, and from fear grows rage. He will not back down!
In the other end of the dungeon a dog starts growling, feelin the presence of its arch-enemy.
Time is running out, as is hiding places. The mummy block one of the possible hiding places so Monsignore moves towards the torture chamber and the slim chance of finding the relic before they are swamped by cultists.
Soldato Morto miraculously evades the enraged mummy and backs towards his allies. He is in a berserk mode, and just shrugs at both the horror and might of the undead before him. "Come and get it!" he mocks the mummy.
That just might not be the smartest thing to say in a situation like this.
Padre Scuro has finally reloaded. Two barrels, etc. You know the drill. Two more cultist down and out.
Mummys might be slow, but they never give up. While Soldato Morto frantically shoots at the undead monster, it in turn just shrugs of the damage and attacks again. Soldato Morto fights as if his life depends on it, as it does. Against all odds, and a couple of extra ones, he succeeds.
That soldier is in line for a medal.
Suora Innocensa feels a bit isolated and starts moving towards her allies. The stray dog she found is getting more and more agitated, almost manic. She feels the dogs good intent and give it her blessings as it runs towards the torture chamber. Seems there is one thing ghosts are afraid of, and it is the fury of a, well, furious dog.
She doesn't notice the latest Faceless that sneaks towards her.
A puff of smoke and Padre Sicario is free from the ghostly apparition that flees to the ethereal plane with a furious dog in pursuit.
He is now free to rush to the rack where he easily deflects a poisoned dart protecting... the safe! He tries to locate the key-hole but it is cunningly hidden, and, while he might be a good shot, he is not the smartest of the bunch. However much he tries, he just cant find the keyhole.
He ignores the cries of "It's a combination lock, you moron" from Suora Maledetta that stands behind him. "They are evil, try entering 666!"
"Well, she is a woman after all, so what does she know" he thinks.
He is a moron.
Monsignore frantically tries to reach the safe, but the torture chamber is so cluttered with evil instruments that he just can't run. He is close, but not close enough.
"Regroup!" he shouts. " We don't have time for the safe, but we must get out of this hellhole alive. Alive to fight another day!"
As soon as Monsignore is behind him, Padre Scuro let both barrels go again. He really is starting to enjoy his shotgun, and as the unfortunate cultist falls to the ground, riddled with holes, he decides that his gun is worthy of a name.
He will henceforth call her Vera.
Morto, the poor soldier, is again grabbed by the throat and once more he pretends to be dead.
While making a mummy, you remove all internal organs, such as intestines, heart and... brain. That is evident, as once more the mummy falls for the ruse, drops Soldato Morto and shambles towards Suora Innocenza.
A whisper of a sound alerts Suora to the menace behind her. The Faceless now faces a very pissed of woman. "You want a piece of me, you male creep?" she hisses as she punches him. A solid hit and he is now nose- and Faceless, but she can't avoid his daggers and is wounded in turn.
Morto, the invincible soldier. Opens one of his eyes a crack. No mummy in sight. He rises, smiles and reaches for his grenades.
A sound behind him! Instinctively he lobs a grenade while he shouts "Catch!"
Obeying that is a mistake you only make once, as the cultist barely have time to notice.
Suora is meanwhile stabbed in her ample bosom. She looks the Faceless in the eyes and mutters "pervert" as she slides to the floor. Yet another cultist enters the fray.
Nothing to do there for the mummy, so he shambles back and finds that (cencored) soldier standing again. No mercy this time. He is actually not very big on mercy.


Meanwhile, in the torture chamber, everyone position themselves to protect their leader, and while they are at it they shoot yet another cultist that isn't bright enough to stay out of this bloodbath.
The good thing with ample bosoms are that a dagger just can't cut a hole through them and puncture the heart. Suora once again stands up, just to see a Serpent Priest enter. "This is surely the end" she thinks, before...
...it looks as if it really is. The faceless and Serpent Priest runs past her, to the sound of fighting.
As soon as they have their backs towards her she rises, muttering something about "Stupid males that don't learn from their mistakes."
As the sound of hordes of cultist comes from the door to the interior of the cultist den, she legs it, and while she is on her way out she grabs Soldato Morto who is unsteadily coming to his feet. She does think he is actually a rather worthy fighter, for a male, that is.
Monsignore and the rest of the CSSS pushes past both mummy, Face(and nose-)less and Sepent Priest.
"Maria, come here! I have a treat for you!" Monsignore shouts, and he gets a happy bark in return.
It is time to retreat back to the Vaitican and plan the next, and hopefully more successful, step.
Maria plans to have her tummy rubbed. That, at least, is a plan that will succeed.
Phew, that was a compact, fast, fun and furious game of Pulp Alley.
The CSSS failed in their mission, but Monsignore found a letter in the small chest he took off with. A letter with a crucial clue to where another relic might be hidden.
Stay tuned for more adventures with the CSSS!

* Sorry if I mangled the Italian language here. I blame Google Translate J

Welcome Google+-follower Stephen Green!