We had another go at Pulp Alley at the club this Monday and my
intention was to try out my own league, Corpo di
Spedizione Santa Sede starring Sister Innocenza, Monsignore
Cadaverica and some proxy models for those not ready for the table yet. I was
successful in packing the minis and I actually got them to the club in time. But the
paper with the league stats on were still on my painting table. Curses were
heard in the club…
We were back on the Tibetian Plateau trying to save the world. I teamed up with another club member
and we played my hero-team from last game - the Archaeologists led by the great hero Montana Smith. Fighting for the good
of humanity and enlightenment!
The opposition:
The Brits. Don’t let their looks
deceive you. They attacked us totally unprovoked. Really evil.
The Belgian pommes frites eaters. They
tried to take the artefact that rightfully belonged to us. Unspeakably evil!
We played one of the basic scenarios
from the Pulp Alley rules book, The Lost
Keys, where there are four minor plot points spread across the board and one
major plot point, an artefact, in the middle.
A captive with some important information was the plot point closest to where we set up |
Some arcane manuscripts became the target for the Brits. |
The Phrenologists set their eyes on a case filled with things crucial to their success. |
Hidden in the cargo on top of the car was hidden another crate filled with goodies. This crate was like a magnet for both Phrenologists and Belgians |
The major plot point, an Idol, was hidden in the baggage on one of the yaks in the caravan that had stopped to rest in the middle of the road. |
Players then took turns
deploying one league member a time.
The Phrenologists started in the village on the far left. Archeologists spread around the truck front left. Belgians in the walled compound far right and the Brits front right. |
On the first turn each league tried to
reach one or more plot-points and some shots were fired. One of our boys was
hurt but he managed to take hold of himself in the end of the turn and stayed
in the fight.
All leagues but the Belgians unlocked
a minor plot point during the second turn but in the process a Shoggoth was
released among the Phrenologists (should suit them well, they are evil after
all).
The plot point on the car between the Belgians and the Phrenologists was
contended and no one succeeded in unlocking it.
Now fighting started in earnest.
The car was the centre of a bloody
battle between Phrenologists and Belgians. It saw firefights and close combat
between a sledgehammer wielding Belgian madwoman and the dreaded Nurse Sigrid.
The Belgians finally managed to unlock
their minor plot point and in the process let lose a Hound of Tindalos.
The Shoggoth was slain by those
blood-thirsty Phrenologist.
Ha, we finally got that golf-club-wielding mad Scot! |
The frantic race for the artefact was
now on.
One league after the other made a rush
for it and that in turn prompted everyone else on the board to shoot at them.
Our heroes trying to protect was is rightfully theirs. |
Character after character fell for
well-aimed shots, well placed Perils or close combat. The area around that poor yak turned red with blood (We all thought the yak got one between the eyes early on, as it didn’t run away. How wrong we were...)
Meanwhile the Hound went berserk.
Finally, with just two rounds left our
heroes did a last dash for the idol. All members of the team still standing
tried to find the small artefact in the jumble of cheap trade items in the baggage on the immobile
yak.
All the while the other leagues
behaved like the cowards they were and shoot down our heroes in cold blood.
From behind! (I’m looking at you, Doctor Kopfgelände! There will be
consequences...) The Hound of Tindalos set its sight on our poor heroes. It was looking grim indeed.
Our friends failed to find the treasure
and one by one they fell or were thwarted by every last Peril card that anyone around the table could find. Very unjust and not sporting at all.
In the end the yak, having played
dead, bolted and ran off with the priceless artefact, making us all look rather
foolish. The game was over and every league went back to their camps, licking
their wounds.
A very tight match and as usual both nail-bitingly thrilling and hilarious. Great fun!
Until next time! Stay tuned for
another thrilling adventure with the Miniatures Man J
Finally we started to discuss how to
manage a Pulp Alley campaign. The intention is to play the Perilous Island
campaign with every player having one league. It is still in the planning phase
and you will see more of it here soon.
Back to the painting table now and the
rest of the minis for my league, appropriate vehicles for my heroes, some boats,
ships and jungle terrain for the campaign and other useful stuff. Oh, and Dust,
a couple of fantasy figures, Gothcon and whatnot.
Lovely game and terrain.
ReplyDeleteI suppose the Citroën is the Tamiya kit, but what is the car in the first picture?
All terrain from the club, and I have not made any of it I'm afraid. So I have no idea on producers of the vehicles.
DeleteThe Citroën is indeed the Tamiya kit. The other sedan model is a converted matchbox kit and the truck is a kit from Sloppy Jaloppy. A well written account of the game session. However I would like to point out that the Belgians were the true Heroes of this affair....and that the author is somewhat biased.
ReplyDeleteThanks for the clarifications regarding the vehicles.
DeleteOne must question it's validity, though, as your claims regarding the vile Belgians are ludicrous.
Heroes? Bah!
Great AAR, however one important fact seems to have been "forgotten" by the author:
ReplyDeleteThe Good Guys, a.k.a. the Jolly Good Chaps, or the Brits, actually won this game by claiming two plot points in Her Majesty's name and then leaving the kerfuffle for some G&Ts one the veranda. Stiff upper lip, and all that nonsense. The whole business was actually quite outrageous! : )
Anyway, thanks for a great game. Looking forward to the campaign!
/Gunnar
Hmm, slipped my mind. That was no real victory, just victory-ish. Anyway, the moral victory went to the Archaelogists.
DeleteA very entertaining AAR, great stuff :-)
ReplyDeleteThank you, it was a great game. Those rules are fast getting to be my favourite ones.
DeleteGreat AAR.
ReplyDeleteThank you. I expect there will be more to come. Stay tuned
DeleteExellent AAR indeed !
ReplyDeleteThank you!
DeleteNice report, very atmospheric with great pictures...
ReplyDeleteThank you.
ReplyDeleteThe new camera is surprisingly good for the price I paid for it and accepts much lower light-levels than the last one.
Great stuff! Nice figures and terrain. I'm looking forward to your Perilous Island campaign.
ReplyDeleteThanks
DeleteI'm also looking forward to that. Will probably have a couple of games back home also
Great game report. Looks fabulous all of it. I love the Hasslefree lady with the sledgehammer fits in perfectly in that scheme.
ReplyDeleteHasslefree minis always look great. I'm happy she was shot to pieces before we had close contact with her :-)
DeleteThis comment has been removed by the author.
ReplyDeleteGreat AAR and lovely scenery!
ReplyDeleteThank you!
DeleteThere are many more if you follow the AAR and Pulp Alley links below the post