Monday, 6 February 2017

Pulp Alley AAR – The Gate Beyond the Stars Campaign – The Star Vampire scenario part 2

For the rules of this scenario check here.
The game board. Cultists/Plot Points circled in red. We have three leagues but had two extra plot points to set up as sceario event during set-up. Smoke are vampiric zones set up by each player.
More vampiric zones spawned by the cultists.
The Masonic League of Enigmatic Purpose led by the failed author HP Castullecraft. Read more about the leagues here.
Crypto-Section IV, Group T with two extra Guardsmen and also the spirits of two Berserkers.
Anders Einstein with his gang. We now have Albertina Einstein (closest to us) as a new member, Her grenade launcher works as if she got Burst Fire.
We start round one with moving the vampiric zones.
The first Peril and one man is down before he could move.
All leagues move into favourable positions.
We can already see where there will be carnage...
Second round and more manouvering. Albert fails to unlock his cultist plot point this round and is wounded by the vampiric field. He will unlock it next round, though.
Section IV gets their first plot point.
A berserker bends space-time to move up to Lars deLaval and promptly knocks him down. Foul play, I say!
The Masonic League snatches another popt point but HP is wounded while doing it.
Vampiric zones are deadly...
Greta deLaval moves up to one cultist while Albertina Einstein starts shooting her greande launcher.
A success as Harald Hellstrom goes down!
Plåt-Petter goes berserk on the berserker, doing essentially nothing...
Another plot point played and an enraged Little Solberga citizen starts whacking one of the berserkers over the head, being a nuicance until he can be taken care of.
A vampiric zone takes down another man, who is out of the game.
End of turn and we see action all over the town
Another view of the town.
Eviline Dark of the Masonic League tries a plot point. That is one deadly cultist!
But they are vampiric and she goes down.
Hans deLaval have a go at another cultist but falls under a hail of enemy fire.
Plåt-Petter bashes the berserker who retreats, giving Lars deLaval a chance to move and shoot with with his ray-gun. To no effect but it was fun.
A vampiric zone moved close to the berserker and fells him.
Retribution and Lars is down.
A sneaky Section IV operative lobs a grenade at Greta who, having just claimed a plot point, retreats.
Hans recuperates!
Greta moves towards the cultist but can't quite get into position to unlock the plot point.
Sigh, Hans goes down due to the cowardly action of the Section IV cowards.
Plåt-Petter is also down and Section IV unlocks another plot point.
Battle rages around one of the final cultists. In the background we see Anders who moved up and managed to take the cultist.
What about the Star Vampire? Well, it arrived on turn 3 and moved towards a board-edge, where it stayed during the rest of the game. It tried to use its vampiric powers on Albertina several times, as she was closest to it, but failed. It would have been a much bloodier affair if the Star Vampire had stayed in the centre of the board and moved around there. Luckily for us it didn't.
Greta falls and with that the game is over as we are at the end of round 6.
That was a fun game! Carnage all over the table and everyone taking lots of risks to unlock the cultist/plot points.
In the end Anders' league unlocked three plot points while the other leagues got two each. We all eliminated quite a few vampiric zones during the game, giving one Tip per zone.
I want more Pulp Alley!

10 comments:

  1. Replies
    1. Thank you!
      If only the Star Vampire had gone the other way and rampaged over the other leagues... Won't happen of course as Anders' league seem to have inherited Monsignore's monster-magnet.

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  2. Sounds like lots of fun, and looks fantastic! I want more of your Pulp Alley too!

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    1. I'm trying to arrange another game, so, in the not to distant future...

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  3. Fun stuff. Shame the Star Vampire didn't get to cause more carnage, though!

    Managed to get a game of Pulp Alley in yesterday myself. now I just need to get around to the AAR...

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    1. Yes, the Star Vampire could have done so much mayhem... To bad it loitered our on my flank. I think I should have made some ruling about it being more active and maybe bounce back if it went to much out on a flank. A, well. It was fun, anyway.
      I look forward to your AAR!

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  4. Absolutely Brilliant! I have to say, hands down you have the best and most creative names for characters - HP Castullecraft, fantastic!!!

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    1. I like all praise :-) but can't take credit for everything on my blog. That is pal Jeppan's league and his main characters are often named something with "kastrull" (cooking pot) in different languages or variants.
      Check his blog for more excellent names and great AARs
      http://the-miniature-mayhem.blogspot.se/

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  5. I was going to say great stuff Joakim, but instead I think I'll head over to your mate blog lol thanks for sharing.

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