Wednesday, 17 April 2013

Battle Report - Berlin 1945 revisited


The other week my family was away on a skiing vacation, and we took the chance to get a whopping big game in.
Daniel was umpire and stayed close to Berlin, just as last year. As usual based on a real battle, in this case the battle of Wriezen, April 17 1945.
The board from the Russian edge
Daniel and I set up the gaming board the night before, and were ready for action in the morning. Small houses, a woods and some fields, a factory complex, a town, railwaystation and a canal with bridge.
The road leading to the bridge and city centre
The woods, we see the factory in the background
First to come was Jonas, and he and I got the German force. We had some limitations as to where we could set up and knew there were Volksturm somewhere, but we would not know where until we had set up. Mostly hastily set up defences with a wide variety of troops. All our troops were set up hidden, mainly a thin line defending the outskirts of the town. We had some mobile reserves in the town square and a depleted battery of 81mm mortars near the bridge.
Last bread served
One concern was the limbered 88 that we desperately wanted to move back through the main road and emplace in the town centre.
The road to Wriezen
Roos, Fredrik and Mikael dropped in and were given command of the Russians.
The battle starts slowly with Russian smoke and cautious advance.  A short fire fight between recce forces leaves one Italian made Autoblinda 41 in flames and one BA 64 immobilised.
You're supposed to find stuff with your recce troops, but this.... This photo is taken a second before a panzerfaust takes out the BA-64.
Two SU-76 advances, and one is lost while trying to cross a road. Bad die rolls followed by a Hetzer shot. They really got flimsy armour…The other one meets the same destiny later.
The hordes advancing, but all armour in flames
Bad rolls (and more than a bit stupidity on my part) killed a Hetzer in an infantry assault.
Our mortars get into action placing some well-aimed shots in the middle of the bunched up Russian infantry. We also get requests from units on our flank for mortar support, and we give them the most of our fire missions.
Do you notice the lone Russian Big Man. Our sniper noted him...
We have two snipers on the board and they manage to take out two of the scarce Russian Big Men, and another falls from a mortar round. With only one Big Man left, they are in big trouble.

A flanking force of scouts suddenly appears behind the German lines, but they are cut down by cross-fire.
We get radio messages from the units on our right flank that it looks really bad there (it later turns out that our mortar support buys us some time on our right flank, something that probably saved our day). We make the decision to immediately draw back all of our troops into the town, to be able to defend the bridge.
That withdrawal works rather smoothly, but we lose some infantry to machineguns and artillery.
We get frantic calls from our flank that the defences there have broken. The Russians are coming!
 Out of ammo, the mortar crew picks up their rifles.
One squad vs an 88, a StuG, a Stummel and assorted infantry. 
Stummel lost to artillery fire 
And they come rushing over the bridge, but as we have redeployed they are cut to pieces. T-34:s materialize on the other side of the river, starting a fire-fight with my hull down Hetzer.
About here most all players have left hours before, only Daniel and I fight it out, just to see what happens. We call it a night. A very late night…
 A Hetzer retrea... eh, redeploying
Pictures by Daniel as my camera and family were on the same vacation.

5 comments:

  1. Poor soul, you've being probably missing the family so much that had to do something to ease the pain... like organising a monster battle... :-)

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  2. Seriously cool table, what rules are you using?

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    Replies
    1. Darn, forgot to specify that.
      We use IABSM v3, from Too Fat Lardies. Very good rules.

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