During the last adventure the Perilous Island started to shake, the volcano erupted and everything essentially went downhill. The courageous CSSS started an orderly retreat back to the beaches while the other leagues panicked and just ran.
|The CSSS enters lower right while the Belgians enters upper right.|
Two of them, the phrenologists and the awful heretic cultists, obviously got lost while the CSSS and the Belgians reached a secluded beach at the same time. Things looked good as there were an assortment of canoes and small craft at the shore. It looked equally bad as some monstrosity swam around in lagoon.
Monsignore swore as he had a bad feeling about this and some not so fond memories of the monstrous creatures he had had the misfortune to meet on this cursed island.
The objective here was obviously to neutralize the monster so escape would be possible and Monsignore’s plan was to appoint his low ranking members to the important task of being speed-bumps… ehr, I mean… well, you know… the important task of stopping the other league, while Monsignore himself supported by his two loyal side-kicks would tackle the monster. Sounds like a good plan. What could possibly go wrong? (I’ve said that before, haven’t I?)
|This goes according to plan. The low-ranking memebers of the CSSS starts to make life tough for the Belgians. All to slow them down.|
|My brilliant plan is to have Soura fight the monster while Monsignore and Padre shoots at it.|
|Area effect weapons are effective, and this downs one enemy.|
|Miss Mayhem knocks one of my men out but is in return downed by a shot-gun blast.|
|"Sit, you naughty beast!"|
|Padre Sicario can't really do anything but rush the monster. He gets wounded in the close combat.|
|At the same time things looks good on the other front.|
|The battle continues and this time Padre falls and is out of the game.|
|Monstrous creatures are extremely hard to wound but Suora manages to land a hit, gaining a plot point.|
|But the monster gets its revenge and wounds Soura as the battle continues.|
|It starts to look less than ideal here...|
|...but a well-timed shotgun blast evens things out a bit.|
|Now things are starting to look a bit bleak on this front...|
|But it looks very much better here!|
|This is not according to plan!. Monsignore have an acute feeling of déjà vu.|
|There is an awful lot of Belgians still left on the low-level front and only one of my heroic priests.|
|Hey! Soura recuperates and is in the fight again.|
|The last of my allies and followers bites the dust...|
|... and Soura and Monignore takes the brunt of the attacks. It is too late to make any difference as the game ends.|
Only one plot point is awarded for wounding the monster. Amazing considering the amount of damage we tried to inflict...
The island starts to shake, the monster flees and our heroes gather their wounded and paddles away from the doomed island. The other leagues can all be seen fleeing as the cowards they are in a flotilla of ramshackle crafts.
We all find our waiting ship and under a fragile truce we see Perilous Island explode on the horizon. An era disappears under the waves and the Earth is rid of some savage monsters. Monsignore breaths a sigh of relief.
The ship steams into the sunset leaving a bunch of savages behind. They are good paddlers so they will eventually find land. Somewhere. Possibly. The nearest land is hundreds of miles away... Well, they are savages anyway and we can’t possibly have them on board.
With that the Perilous Island campaign is over. With a bit of luck we will see some adventures before the CSSS start to explore a rumour of misdeeds in Egypt.