In the previous adventure our heroes found a clue to the rather forgotten Forgotten Island, a not so fabled place as it is mostly unknown. Goes with the name, I guess.
Anyway, to get more information we need to find Lady Elane Darrow and she was last seen in Mexico, excavating Toltec ruins.
After a long trip with planes, trains, automobiles and finally burros we have Lady Elaine’s camp in sight.
|A bird's view of the gaming table.|
We're goint to get Lady Eliane (major plot point, in the middle of the table), her diary in one of the tents (monor plot point), an ancient artifact (on the right, will impress Benito), Elaines luggage (could hold important clues) and her loyal maid.
But what is that? Damnation, more adventurers seem to have Lady Elaine in their sights. Now we must rush to get our hands on all the stuff!
The antagonists in this game:
The CSSS – Corpo di Spedizione Santa Sede. Not a lot of extra hands this time, just José, a level 1 shooter.
Order of the Blue Tie – the snob dressed in green and with a double barrel shotgun is their leader, and that dog is one mean sidekick (the handler is only for show). A new gang.
The Belgian League led by Dr. Castroulle, the King of Pommes Frites, as usual. We've met them before.
|The leader of the Order of the Blue Tie, his dog sidekick and a follower sets up in the jungle. They have their eyes on the burro with Lady Elaine's luggage.|
|The CSSS sets up in the lower lefthand corner. We intend to take the diary in the tent and have a go at Lady Elaine.|
|One member of the Order moves on the artifact, and fells a Belgian with a well aimed shot. He unfortunately meets Miss Mayhem, or rather her sledge-hammer. Poor chap.|
|Our men moves close to the tent while Belgians moves towards Lady Elaine.|
|The Order sidekick attacks poor José...|
|Monsignore secures the diary while the the Order tries to secure the luggage. They succeeds only partially.|
|The Belgians seduces the maid behind the back of one of the gentlemen of the Order.|
|My soldiers fells one of the Belgians skulking about.|
|Padre Sicario fells one of the Order while their leader secures the luggage.|
|The rabid Order Sidekick attacks and fells first Soura Innocenza...|
|...and then Padre Sicario. Catastrophy!|
|A new round and Soura is out of the game while Padre stands up.|
|Miss Mayhem defends the artifact|
|Monignore Cadaverica retreats with his plot point.|
|At the start of round four mysterious agent sets of four incendiary explosives. The 3" bursts will be extremely perilous for the remainder of the game. One hits the Leader of the Order.|
|Monsignore and a brave soldier gets that Pesky Belgian once and for all and then retreats to the table corner, out of harm's way.|
|This burst hits the close combat and fells Padre.|
|The Order tries to sweet-talk Lady Elaine into joining them, but she hates their fashon sense and rejects their offer. Blue ties! What were they thinking of?|
|Another incendiary bomb fells a Belgian gentleman|
|The Belgian leader fells the man from the Order|
|and Miss Mayhem knocks the teeth out of another|
|The last round and Padre rises again but his pith helmet catches fire and he faints one last time.|
|Frantic scramblings to secure and protect the plot points. The game ends with|
|The luggagge securely in the hands of the Order|
|Lady Elaine sweet talked into helping the Belgians|
|The CSSS with the diary|
|Miss Mayhem in control of the artifact|
|The maid abducted by the Belgian leauge.|
I made a lot of mistakes here, the primary one was that I forgot that the most important thing is the plot points and not killing other characters. The latter is of course always great fun, but it might not be the smartest thing to do with your meagre assets. Well, there will be more games.
That was the first scenario of the Perilous Island campaign. A really good campaign-booklet for and from Pulp Alley. It is also available as a PDF.
Welcome followers Myincubliss and José Rocha.