Showing posts with label Hayland Terrrain. Show all posts
Showing posts with label Hayland Terrrain. Show all posts

Friday, 16 November 2018

3D printing - Hot off the printer – fountain, bridge, outhouse and more

The printer is a bit over a month old now and is happily chugging along. Much of it is dungeon terrain from Printable Scenery (more on that in a later post) but you’ve seen some Wild West outhouses and shacks in previous posts.
Here are some of the things that has materialized the latest week or so.
The Wightwood Abbey Fountain is made by Infinite Dimensions Games, and this one is a freebie from Thingiverse. It’s a great piece and will soon see action in a pulp adventure.
The Stone Footbridge is a Printable Scenery piece, and if you buy the set (NZ$ 5.95) you get two variants, this and one made for sunken riverbeds. This is 100% scale and is rather big, but I intend to print a couple more but smaller. I printed this with .2 mm layer height and on the nearly horizontal areas there is a noticeable layering. The next one I’ll print at .1 instead, to get a better result. A nice and very useful piece.
The greveyard pieces are also Printable Scenery and their Winterdale Cemetery set. That’s a rather excellent set with more than 20 printable pieces for your cemetery, see pic below, for NZ$ 9.95. It's also part of the Fantasy Ruins Bundle
© Printable Scenery and used with permission 

The cart comes from Fat Dragon Games and is a freebie from their newsletter, which is well worth the free subscription.
The box is from Hayland Terrain and their Gold Mine Expansion, which is a useful set of shacks, boxes and tunnel entrances for £5. More on the shacks here.
Finally, the outhouse is another Printable Scenery piece, this time from The Miners Shack set, at NZ$ 9.95, which includes a large shack useable in a Wild West setting and also this smaller outhouse.

Monday, 29 October 2018

Wild West – Fistful of Lead, gallows, houses, outhouses and more


We’ve started a Wild West campaign at the club using the Fistful of Lead rules. They are really easy to learn, but not in any way simple. Two games in and we are really enjoying ourselves and the carnage that inevitably ensues.
The games inspired me to finish some figures, print some suitable stuff on the 3D-printer and go over the houses I already have and improve them somewhat.
First off is the gallows. I assembled and painted one from 4Ground a while ago, and now I dirtied it up with a wash. Nothing much but it does make it fit in with what other stuff we have at the club. Let’s say it’s a bit of a grimdark past.
I also had some unpainted crew and…customers… for the gallows, and they got a quick brush-job. Beside the gallows is a blacksmith from Shadows of Brimstone.
Next were some houses from Renedra, the American Church and a Farmhouse. They were also already painted and assembled, but got a couple of washes to look worn down.
One thing that is usually sadly missing when it comes to Western towns in 28mm scale, is outhouses. There ought to be quite a few of them and they do present some excellent cover.
I had a build but unpainted one from 4Ground (I think) that got a paintjob and a wash making it look…lived in… or well used. I think this will belong to the Saloon…
Then I printed two small shacks from Hayland Terrain. One is a sturdy shack, maybe filled with dynamite, and the other a conventional outhouse.
On top of that I also finished a couple of wagons, crates and some other small stuff.
Finally some photos of the last two games. The heroes are Killer Kim's Killers, a gang of kind-hearted desperados that love kittens and help old ladies cross the streets (preferably in cover behind them).
Killer Kim (in brown trenchcoat), and his gang - Fast Freddie, Rifle Rich, Shotgun Shaun (RIP in the first game) and Hatless Harry.
A huge shoor-out with the Castroulle Bunch. They were more or less slaughtered which was very satisfactory. For my part most of the game was a big shoot-out more or less centred around the barn in the background.
Second game - Rob the Coach. Two gangs try to rob the coach and one tries to defend it.
Jeppan manages to secure the coach in the end, and gets all the loot. But I get to shoot a lot of people and feel rather satsified.
Read of the first game here. It is of course filled with lies, but it will have to work.
Another game tonight. Should I go for a sneaky game and actually get some loot or the usual all guns blazing approach? Hmm, brawn or brains?
I think I know the answer to that…