I
brought the Frostgrave rules to the club the other day for a game. Due to some
cancellations it turned out that we were only two there. My opponent, Andy,
didn’t know the rules and neither did he have a warband. That was a blessing in
disguise as we had to go through the rules together and that gave me a well
needed refresher. Anyway, I have to say I’m very satisfied with the rules as
they were really easy to teach and making a warband with a brand new wizard and
an apprentice was done in a rather short time.
We
did a straight up game with six treasures to catch. Terrain is some of the stuff I have recently made and some stuff we found at the club.
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My warband, from left to right: Archer, wolf animal companion, tracker, crossbowman, infantryman, witch, apprentice, 3 thiefs. |
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Andy's warband: 3 man-at-arms, apprentice, necromancer, 3 thiefs (I think that was what he choose, I might be wrong here). One problem was the total lack of soldiers with ranged weapons. A big mistake. The necromancer raise a zombie before the game also. |
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The board after turn one. The six treasures in red circles. Necromancer and warband in green and witch and warband in blue. |
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Crossbowman and tracker shoots at one of the opposition soldiers and the first man falls. Hooray! |
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My apprentice moves up and tries a Telekinesis spell on the treasure by the ruin, and fails miserably and takes a wound. |
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A new round and the wolf attacks the necromancer apprentice while my infantryman moves forward. |
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The evil (they are Necromancers, after all!) opposition takes all three of 'their' treasures. Things are not looking good. |
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The zombie shuffles forward and engages my infantryman. |
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My two thieves secures one treasure. |
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While my lone mini-thief secures the second treasure and starts to run home while the apprentice covers him. And by the way he fails another spell, this time a Poison Dart to slow the soldier with the treasure. |
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That wolf doesn't do much damage but neither does the necromances apprentice. Stalemate as the just bang away at each other. |
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There goes the zombie! |
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Man-at-arms rushes my shooters and is attacked by my tracker. |
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My thief rushes in behind the apprentice, who is now surrounded. |
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The battlefield. The necromancer is peppered with arrows as soon as he shows himself and he wisely draws back. |
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The man-at-arms draws back and engages my thief. My witch tries to use Telekinesis on the treasure, fails and is hurt for one health. |
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The necromancer apprentice wins over the wolf and pushes him back while the man-at-arms fells my thief. The apprentice rushes up the pyramid to try to stop my thief running away with treasure. |
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Meanwhile my tracker does what she is good at, and one enemy is down. |
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Things start to look grim for the man-at-arms. |
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My bowmen attacks the necromancer. Not looking good for him at all. |
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Another man down! My witch finally moves the treasure with a successfully cast Telekinesis. |
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The necromancer show what he's made of and runs away. |
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With a well aimed crossbow bolt the necromancer apprentice falls and with that the game is over. |
My
treasures turned out to be 290 gold coins, three potions (healing, strength and
invisibility), a Grimoire with Planar Tear (making it possible to learn that
spell) and an Orb of Power. A decent loot I think.
Everything
went really smooth even though this was our first game, and I have to say that
is entirely due to the really good rules. We forgot a couple of things during
the game but figured it out rather immediately and could backtrack (we forgot
to deduct the armour value from the damage made the first time I hit and
instead of taking out two soldiers I only manage to take out one – not too bad
though).
Also
we forgot to check what happened with the fallen figures after the game. A
fallen fig is not necessarily dead, but he could recover between games. Not a
big problem for me, as I only lost a measly thief, but Andy lost his apprentice
and a lot of soldiers.
Anyway
I let my son witness my dice-rolling and checked for the thief, and he did
survive unscathed.
One
thing I didn’t think of when I choose spells for my wizard was that you get
experience points for taking out enemies and I built my witch as a mostly
supportive wizard. So I don’t have any spells that do damage. Well, I bought
crossbows for wizard and apprentice and I’m saving money so I can buy and learn
Bone Dart. Just a couple of hundred more gold coins and I’m there.
All
in all a very enjoyable game and I’m sure to play Frostgrave many more times.