|The setup with the nine treasures circled in red (click on picture for a larger view).|
|Thomas' Summoner with his gang|
|My trusted Witch leads half the warband while the Apprentice leads the rest|
|Here comes David's Necromancer and his warband. Shudder.|
|The game starts with the Summoner succeding with a Summon Demon spell. Sort of informative - I'm up against a Necromancer and a Demon-lover...|
|My Witch and the gang close to her moves up. We have two treasures in our sights. The Witch tries to cast Raise Zombie but fails. (I should really have tried Telekinesis here, though.)|
|The Necromancer advances into the ruins|
|My Apprentice cast Telekinesis, moving one treasure closer to my side. An excellent spell!|
|Meanwhile the Summoner and his warband advances cautiously.|
|Here's my warband, already in contact with three treasures|
|The Summoner warband advances further. Most of the soldiers seem to concentrate on the Necromancer and his gang. Good for me! They have a Construct made by the Summoner in contact with a treasure on the ziggurat.|
|The Necromancer and gang spread out and into positions.|
|One of my heroic thieves grabs a treasure while the witch fails with a Telekinesis spell.|
|The Necromancer has at last got some momentum.|
|The Necromancer's apprentice starts climbing up the ruins, to get to a vantage point later on.|
|The Summoner warband advances on the flank and also secures one of the treasures.|
|Two of my soldiers retreats laden with treasure.|
|Meanwhile the Demon attacks my soldier defending the thief that has secured my fourth treasure.|
|While they are fighting my Wolf animal companion sneaks up behind the Demon and attacks it from behind.|
|My Apprentice casts Telekinesis on another treasure, moving it closer to one of my Rangers, but before she can snatch it the Necromancer fires off a Bone Dart that fells her.|
|The Fog dissipates which is unfortunate for the Summoner's gang, but all missile fire on the soldier with treasure on top of the rock misses.|
|One of the Necromancer's soldiers reaches the treasure on top of the ruin while the Necromancer himself looks menacing.|
|A Leap spell on the thief and he makes his escape into the shadow of a building. My fourth treasure is safe.|
The archer tries to hit the Necromancer but misses.
|The Necromancer's apprentice is now in position while some other gang-members are advancing on my positions.|
|The lone Necromancer zombie is attacked by soldiers from the Summoner gang, but it holds the flank for now.|
|Climbing down the tower is slow going. The dice show how far he has climbed. A long way to go still.|
|Another Fog spell hides the soldier retreating with one treasure.|
|The zombie finally falls...|
|...and this flank of the Necromancer suddenly looks rather shaky as their lightly clad ranger is attacked by a soldier.|
|The fight between my soldier and wolf vs the Demon isn't going great as my soldier is wounded and pushed back.|
|The rest of my treasure-laden soldiers are nearly off the board.|
|A have this idea of my apprentice helping out in the fight against the hand. It's not an altogether bad idea, as a lot of Necromancer soldiers are fast approaching. The attack on the hand misses, by the way.|
|And there goes the wolf. Ah, well, I can always summon another for the next game.|
|The opposition advances on my Witch and Apprentice. Thing are looking grim. But it could be worse...|
|But his laughter is cut short when both my Witch and Apprentice casts Leap on themselves, succeeds and jumps to freedom.|
With that we call it a day as Thomas retreats and let David have the last treasure.
That was a great game!
It’s the first time we have used a plethora of spells to good effect and that showed how powerful your wizards can be. I think we altogether cast one offensive spell (maybe two) during the game and the rest were defensive or supporting, and it really worked well.
Great fun and there will be more games to come.