In the last Pulp Alley-installment, The Evil Below, Monsignore and the gang found a crucial clue to the whereabouts of some ancient relics needed to get to the Tomb of the Serpent. Everything points to Cairo and cult activities there.
The CSSS packed themselves into a plane to Cairo, a rather small plane as funding had suddenly dried. There were only four seats in first class, and those were swiftly taken by Monsignore, Sister Innocenza, Sister Sicaria and Ms Meschina, a Cairo guide who promised to help the gang getting to the right place at the right time. The unfortunate rest of the gang, Father Scuro and Sisters Morta and Maledetta, had to settle for second class... the uncomfortable luggage compartment. They were sure to be both cold and sore when they arrived at the destination, not that that could possibly cause any trouble when they arrived. Right?
The plane got an urgent radio-message from traffic-control when they closed in on the airport. It seemed the airport was beleaguered by red-clad cultists demanding the blood of all infidels. The CSSS made a quick decision to land on the outskirts of Cairo and find a suitable ride into the city and their safe-house.
The landing went without mishap, but they could see red-clad cultist observing the plane as it stopped. The gang jumped off the plane, intent on quickly finding a car or lorry that could help in escaping the red-clad hordes they could hear in the distance. Well, most of the gang, anyway, as the stowaways had to get themselves out of the baggage compartment and get some circulation going.
|The first class passengers will have to find some wheels, while the second class passengers will have to get their blood-circulation going.|
|"Where do we start?" asks Suora Innocenza. "There is obviously one man here who see and hear everything. The snake charmer!" says Monsignore.|
|Mosignore strides forward and, while avoiding the lethargic snakes, he asks "Gentle sir, we are in grave need of a transport."|
The snakecharmer says "What. Talk louder, I can't hear!"
"Have you seen a car around here!!!"
"What! Insults this early in the day. You can see I'm blind and you start mocking me!"
Monsignore squats, notices the empty eye-sockets in the weather-beaten face in front of him, swats away a snake with pulled fangs, throws some small change in front of the man and shouts "Apologies. We need a car. Eternal blessings if you could lead us to one"
"Ask Jermaine" is the short answer from the old man who quickly retrieves the money. "Can I change the blessings into hard cash?"
Monsignore looks at him, rises, kicks him in the stomach, retreives the money and mutters something about heretics.
|While Monsignore interrogates the old man, Suora Innocenza and Ms Meschina runs into a narrow alley. Suora in the lead as she is an incredible sprinter.|
|Monsignore shouts "The German. Find the German!"|
Ms Meschina asks the stern-looking man in front of her "Are you the German?"
The man looks at her and says "Ursäkta?"
|Meanwhile Suora Sicaria is running down another alley. "Out of my way, heretic!" She's on a mission of her own.|
|With the mat safely tucked inside his smock he runs round the corner right into the waiting arms of Ahmed. "You want wheels, Padre? I have wheels, for the right price." Monsignore starts counting lira...|
|Meanwhile, Suora Sicaria is in heaven as she gracefully jumps from roof to roof.|
|Until it is a rather long jump to the next one. She tries to stop, but...|
|Soura Innocenza starts arguing with the man in the Red Fez. A man who smells suspiciously of petrol. "Why do you smell so awful?" He starts laughing. "Are you a total idiot? Talk to me!" He does not.|
|Our heroic guide sprints by, shouting to Suora Innocenza. "It him! He's got keys to a truck. Get them while I try to find the truck!"|
|Two well armed cultist closes in on Ms Meschina...|
|...while an insane mob and some well armed cultists set their sights set on Monsignore.|
|Fighting risen priest is hard work, especially as they have hands of steel. Suora Sicaria falls under a flurry of blows, while Soura Innocenza runs to her support.|
|The insane mob takes a collective decision to try to suround the infidels, but their long red robes gets tangled in the wall they try to jump, with disastrous results. Two of them down, knocked senseless. Not that they had much sense before...|
|A father and two sisters runs as fast as they can towards the yelling and shots in the distance. Well, the padre is held up, as he sees a fantastic Afghan mat for sale. It would make a terrific present to Monsignore. He starts to haggle.|
|Soura Innocenza makes a strategic move to protect Monsignore and Ms Meschina. They must hold out as long as possible.|
|Cultist start shooting, but to no effect as Soura Innosenza shoots back and they have to take cover.|
|The rest of the insane cultists try to best Soura, but...|
|...she is a close combat killing machine and they are not. The surviving cultist decides to be sane for a moment and runs away.|
It all went very well for the Catholics up until the final plot point was taken and the cultists arrived. They had to protect Monsignore and the Level 3 Scout, Ms Meschina, who had all the plot points in their protection, for two rounds. Until help arrived.
The solo-rules worked like a charm, and it is a real pleasure to be able to have a game in my gaming room whenever I like to (or rather, whenever I have made some suitable terrain ready). Lots of fun.
Last AAR I presented more of the mechanics of the game, but this time I felt like telling the tale instead. I rather like that.
What do you think?