In
the last
game of Pulp Alley Monsignore thought, for a brief time, that he had gotten his hands on
the fabled Ring of Pharaohs. It turned out that the ring was a fake, but he was
lucky, as one of the clues his companions had uncovered hinted that the real
ring could be found in an ancient cemetery outside Rome. Unfortunately it was
clear that the Cult of Aphopis also knew about this. Time to hurry, as the CSSS
needs to be there before the cult finds the ring.
This
scenario is set in an ancient graveyard infested with flesh-eating ghouls. The
ghouls will strike against lonely character, so if anyone (but not cultist)
activates with no friendly characters within 6”, he or she encounters a random
Peril. Also, if a character goes down with no-one within 6” the ghouls will
strike and that character is automatically removed from play.
The statue, out of focus to spare your nerves. |
The
ring can be found within a gruesome statue of a cultist. Sounds easy? Well, at the end of each round the
statue teleports to another pedestal, and those pedestals need to be toppled to be
inactivated. This means that the pedestals counts as minor plot points and the
statue is the major plot point, if and when you catch it. The statue is also so gruesome that anyone who
comes into contact with it needs to take a horror check, with another one
needed if they fail to unlock it.
I had a great time going through my boxes and printing some new
stuff for this. I actually had lots of suitable stuff already, but printed some extra pieces just for this scenario. That printer is really chucking out
terrain-pieces, and everything printed is circled in red. Lots, as you can see.
Plot
points marked in yellow.
The
CSSS, from left to right. Front Row: Padre Scuro (ally), Sister Innocenza
(sidekick), Monsignore Cadaverico (leader), Sister Sicaria (ally), and Sister
Morta (ally, replacing Soldato Morto, her brother, who had identical stats to
her. Note the grenade she hides behind her back. Poor Soldato Morto is also forced to
learn Spanish. Wonder what Il Duce is up to…)
Back
row: Sister Malvagia (lvl 2 Brawler that we got from the Network of Supporters
Perk), Signorina Meshina (a lvl 3 Scout backup), Padre Peste (lvl 1 Shooter
Contact) and Sister Maledetta (follower).
I
felt it was really important to succeed this time, so I bought a backup,
contact and even gear (that weren’t used) with resources gained in earlier
adventures.
Today’s
cultists. A really tough Serpent Priest, a Militant Cultist with a rifle and
four Fierce Cultist with hand-weapons. Their job is to stop the heroes.
The
CSSS (circled in yellow) split in two groups, the smaller to attack the Erol
Otus temple before them and the larger to split in two and try to topple the
pedestals on the high cliff and at the Altar of the Fish-God.
The
cultist (red) hides behind some suitable cover.
This is the first time I play with the second edition rules. Nothing groundbreakingly new, but some small things here and there that I think lifts the game.
This is the first time I play with the second edition rules. Nothing groundbreakingly new, but some small things here and there that I think lifts the game.
When
playing solo you decide who goes first, heroes or baddies, and they activate
all their characters before the other side activates. The first three characters
to activate will each draw a card from the Solo-deck and apply whatever is
indicated. Often bad, but sometimes good, so it is a good idea to decide
whether you should activate first and risk the solo-cards or activate second
and lose your momentum.
The cultists will first activate the cultist closest to a hero, then the second closest etc.
The cultists will first activate the cultist closest to a hero, then the second closest etc.
Well,
Monsignore was impatient and whipped his minions into action.
First to activate was Sister Sicaria who was grabbed by undead hands that held her fast (she drew a nasty Solo-card, failed a challenge and couldn't move this turn. That was a good representation of what could go wrong with activating first).
The other Solo-cards were harmless, and the league is closing in on the pedestals, to be ready to topple them next turn. |
Padre Peste looks a bit annoyed to be used as a speed bump... |
The cultists attacks Sister Innocenza, who doges a bullet, knocks a cultist down and parries the attacks of another. She is also a speed-bump, and a very effective one at that. |
These cultist just move into better positions. |
End of round and the downed cultist recuperates and is ready for some serious action. |
The Statue teleports to the Altar of the Fish-God. Bad news for these sisters as they understand that they have no chance of unlocking its secrets. Simply far to dangerous. |
The rest of the league moves into position for next turn, and Sister Sicaria takes a pot-shot at one of the cultists, to no effect. |
The two cultist attacks again, and the shooter moves forward and start a shoot-out with Padre Sicario. No-one is hurt, strangely enough. |
A cultist rushes Padre Peste and promtly knocks him out of the game. |
An arial view of the grave-yard and the combatants |
The statue teleports again, this time to the Demon Dais. |
He takes a shot and the cultist is down. |
Padre Scuro blasts away with both barrels... |
...and that annoying cultist falls. |
The Serpent Priest won't risk a grenade, so he lets loose with his negative energies again, but to no effect. |
Lots of downed characters... |
... and several are knocked out of the game at turn end. Sister Innocenza is up, though, as is the shooty cultist. The statue teleports to the only free pedestal... |
...where there is a welcoming committee. |
My
cunning plan for this turn was to let the cultists activate first this turn, to
avoid any nasty surprises. Priority one was to give the good sisters the time
they needed to unlock the major plot point, while the others were speed-bumps
and tried to take out the remaining cultists.
The Serpent Priest charges Monsignore and both characters are wounded. Not at all bad, actually. |
The Serpent Priest is beset by nuns and after a short and bloody combat he succumbs. |
With
that it is essentially over. There is another round of combat, where the
Serpent Priest tries to fight but falls to a flurry of blows. Everyone with
a plot point retreats while those that don’t carry anything form a defensive
perimeter that the two remaining cultists have no chance of getting through.
Cultists
and ghouls retreat. The CSSS collect their fallen (injured, but not dead)
comrades and travels back into the Vatican.
Safely
back in his study, Monsignore goes through what clues, omens and snippets of
information he’s got. Everything points to Egypt. The Tomb of the Serpent, where the god Apophis sleeps, is hidden somewhere in the desert, and the only way to find it seem to be to
find an ancient map, a tablet and key. They are in Cult-hands in Cairo.
It
is time to take the fight to the enemy. Monsignore schedules a meeting with the
Pope. He needs some support.
To
be continued! (As soon as I have painted the last of the newly printed Egyptian houses)
Looks like it was a fun game! Those printed pieces are great.
ReplyDeleteIt was great fun!
DeleteA good thing with the printer is that I can fix a couple of pieces for a game in a couple of days relatively easy. A great help in my gaming
Wonderful set up Joakim & great to see the CSSS back inaction :)
ReplyDeleteHi there, Frank!
DeleteI had great fun setting it up, as I sort of found more and more stuff in boxed here and there. Far more than I thought I had :-)
An..yeah, it's great fun to see my priests and nuns back in action. There won't be such a long wait until the next adventure, as I'm painting the lasts buildings now (or, at least five minutes ago)
Excellent report and well-illustrated!
ReplyDeleteThank you! I was a fun game and got me crawing for more solo-gaming. Rangers of Shadow Deep might be next
DeleteGreat to read another of your splendid game reports. Really interesting to see all your 3d-printed stuff. The idea of being able to print what you need for an upcoming game is certainly enticing.
ReplyDeleteIt was a bit more serious than ususal - will not happen again :)
DeleteThe printer is a game-changer, so to speak. The god is all the stuff it produces, the bad is that I don't paint as many figures as I used to. Mostly good, though
Cracking game Joakim! Great looking table as well 😀
ReplyDeleteThanks, Ivor!
DeleteI'm already looking forward to the next game
Brilliant game Joakim, the printer is certainly coming into it's own, all the scenery blends well with the mat and looks as though it belongs together.
ReplyDeleteSister Innocenza did a marvellous job by taking on 50% if the cultists single handedly, I hope she gets a Papal medal as a reward, or at least be allowed to kiss his ring.
Sister Morta looks suspiciously like her brother Soldato Morto, are you sure it's not him dressed in a bad habit.
Looking forward to the next action in Egypt and to seeing your new houses. The Rangers of Shadows Deep sounds intriguing, I have a copy of the rules on my tablet but keep falling asleep when I try and read them, mind you most rules have that effect on me.
Glad you are back doing proper game reports, keep at it.
Cheers
Hi there!
ReplyDeleteReally happy about teh scenerey and what the 3D-printer is able to do in that regard. You will see much more of that.
Sister Innocenza was where she belongs, and I think she really enjoys close combat. Not that she ever says so outright.
Sister Morta... yes, I have my suspicions also. Seems as if Soldato Morto didn't show up at his Spanish lessons the other day...
I always have some rules by the bed. Just fantastic as sleeping pills. Nothing beats it.
More or less half-finished with the remaing Cairo-houses now.
Fantastic report! THANKS so much for sharing. :)
ReplyDeleteThank you, Dave, and thanks for an excellent set of rules!
Delete