Tuesday, 26 April 2016

Kingscliff from Ziterdes

It’s has become very obvious that lots of blocking terrain is crucial in Frostgrave and something to help with that arrived the other day, a big and rather light box from Ziterdes.
Kingscliff is the first of the two pieces of scenery from that box. I think of it as a monument to an ancient king. Made of hardfoam and both light and durable.
The flat ground on the top could maybe hold an altar.
The only thing I did was to paint it in the same colours as my other Frostgrave scenery and the harbour.

Fast, easy and affordable.

Wednesday, 13 April 2016

Constructs from Northstar/Frostgrave and a couple of Reaper skeletons

Here’s the content of FGV303 Small and Medium Constructs and FGV305 Larger Construct from Northstar’s Frostgrave range. They can be used as golems created by the Animate Construct spell in Frostgrave.
There was quite a lot of flash on the minis but that wasn’t too difficult to remove.
Even the large construct isn't that large compared to an ordinary 28mm figure.
Quite fun and unusual miniatures and now I only hope that someone gets the Animate Construct spell so I can see them in action.

You’ll get two skeletons from Reaper’s Bones range as a bonus for this post. I noticed a serious lack of bow-armed skeletons in my rather vast collection of undead and as there is an option to use that in Frostgrave I rummaged around in the tin- and plastics-mountain and found these. A couple of brush-strokes, a wash and a coat of varnish later and they are ready for action.

Monday, 11 April 2016

A skull for Frostgrave

I found a skull in a pet-shop a while ago, and I bought it purely to save an aquarium from such an abomination.
"To be or not to be..." The original skull. Poor fish...
I had something in mind, though, and sawed it apart and painted it to fit with the colour-scheme of my Frostgrave terrain. It's some sort of fallen statue or half buried temple. Who knows?

It is in the club now and will see action on Wednesday.

Friday, 8 April 2016

Another game of Frostgrave

I had a game of Frostgrave at the club last week with Gunnar. He has already written an AAR that is really enjoyable and well worth a read. It is off course wildly inaccurate and a shameless propaganda piece, but take it for what it is.

I’ll complement that, so called, AAR with a couple of pics and some totally truthful comments. 
The heroic Witch, Doctor Olathe, and her band of fellow scientists, out on a peaceful expedition to further the knowledge of mankind (and dwarf, elf and leprechaun). Same figures as last time but the wolf companion came in the form of a wardog this time (as I forgot the wolf mini at home) and we also had a zombie raised before the game.
The selfish pillagers, led by a Chronomancer and his apprentice. Standing in the way of scientific progress.
Possible scientific discoveries in red circles (I heard the Chronomancer kackle about loot.. the savage). Altruistic scientists circled in blue and egocentric Chronomancer with fellow thugs in green.
A note here. I had no D20 with me and Gunnar 'helpfully' offered one of his. I thought he looked very smug and should have turned him down, off course. Instead I was grateful for the offer, but I should have understood that the evil grin on his face was due to the loaded dice I had picked from his stash.
The scientists cautiously advances. Redheaded and peaceful miss Buain looks for herbal specimens to cut with her scythe.
The evil opposition...
The action is about to start, i.e. the scientific expedition will soon be rudely interupted.
My heroic collector of specimens finds a bunch of interesting bottles of archaic design. This could be a major archaeological find.
A lowly treasure-hunter is poised to grab a possibly major find....
...but my apprentice uses the Telekinesis spell to move the treasure away from those filthy hands. Muahahahaha. Ah, the joy when you foil the plans of the opposition!
The heroic apprentice order the zombie to fetch the crate and it shambles slowly forward.
An enemy of enlightenment moves forward to catch the cask in the ruined temple. He must not succeed.
My dwarf  collector rushes home with a piece of loot... ehrm, I mean important specimen
The Chronomancer casts a Wizard Eye on the wall by the stairs to the temple (yes, that is supposed to be just that Wizard Eye (next time we'll bring some fish's eyes to use instead... :-) )). The Chronomancer can cast spells from that point which is very annoying as it covers much of my forces.
Miss Buain advances up the steps. That specimen is so close...
The sneaky treasure-hunter catches the so called loot and starts to flee with it.

And another looter catches the specimen in the temple...
...only to be felled by a well-aimed arrow from my elven archer in the background.
My leprechaun has finally climbed to the top of the temple and catched the box of artefacts that we spied there.
It's loot-time for the Chronomancer and his gang, as one treasure-hunter runs away with his ill-gotten treasure.

My zombie shuffles forward and have the treasure-hunter and his loot in its sight.
Meanwhile or specimen collector makes a tactical withdrawal.
The sneaky Chronomancer casts Leap on the threasure-hunter who jumps away from all danger. That was a really sneaky spell. Very annoying! Gunnar smirks...
Things are not going my way as Miss Buain is shot down.
Not only that, my poor Whitch is shot at and due to poor dice rolling she is suddenly down to one hit-point. She has already failed in most of her spell-casting and due to the positively abyssal dice-rolling I have managed so far she was already down several hit points, as were the apprentice.
Things are looking grim.
And grimmer still as the wolf becomes another victim to Gunnar's die.
A soldier in the pay of the Chronomancer cautiosly advances towards my herioc elven archer. 
Another arrow flies through the air as my Ranger shoots at that sneaky soldier. He frantically looks for cover.
Now, something positive, at last. The leprechaun starts to haul away his treasure, which looks surprisingly easy for such a wee little guy.
And another loss for the good guys, as my zombie falls.
More shots are fired and my Ranger falls, and with that my heroic scientist-band makes a tactical withdrawal and we call it a day.
So, both sides got three treasures each and I learned a valuable lesson:
Always bring your own dice!
(I can't remember when I last had such terrible dice-rolling.)

Wednesday, 6 April 2016

Samson the Dwarf, abomination and more zombies from Zombicide: Black Plague

More painted figs for Zombicide: Black Plague boardgame.
Samson the Dwarf put on a clear base from Sally 4th.
I tried to stay close to the illustration, as that will make it easier to identify the mini on the gaming board.
The Abomination, a super-zombie that is nearly impossible to take out.
Same thing here, I tried to stay close to the illustrations.
Five fatties finished
And another five regular zombies. One of them got a miscast hand, but that doesn't really matter.
They are all off for a game tonight.

On another note, you can see some of my ships and boats in Wargames, Solders & Strategy issue 83, where club-chap Michael Leck (aka Dalauppror) let 1980’s Swedish forces battle it out with Soviets in “Whiskey on the Rocks” (a true incident that could have turned very sour indeed).

Welcome Oliver Jaeger (no blog I could find – if you have one then put a link in the comments below, please) and El Grego with blogs The Pewter-Pixel Wars (a bit about everything gaming), Mini Ship Gaming (just what it says on the tin, from fantasy to modern) and Threwdish Ways (a project, I think, with monsters, muskets and whatnot). Go check them out and see if they are for you!